Another Dungeon

From Another Eden Wiki

Another Dungeon is a part of the game which unlocks after Chapter 10 and can be accessed from the Spacetime Rift by talking to the Nameless Girl next to the Blue Door.

The Another Dungeons allow the player to traverse harder versions of levels they've already completed. These feature level-boosted enemies that drop different materials which are used to make new equipment. The Hard difficulty for most Another Dungeons is the only available difficulty until the player completes Chapter 25, after which the Very Hard difficulties will unlock, provided the player has already completed the dungeon's Hard difficulty first. Another Dungeons tied to Side Episodes behave differently, as their difficulties unlock with episode progression instead.

Another Dungeons also give additional completion rewards based on the total Light or Shadow in the party. This is the only way the player can earn Badges and Memoirs. Running through Another Dungeons comprises a bulk of the postgame content.

Overview[edit]

  • It costs a 564000001.png564000003.pngKey Card to enter the dungeon.
  • A Key Card is replenished every 6 hours, beginning at the daily reset time 15:00 UTC.
  • Alternatively, Chronos Stones x20 can be used in place of a Key Card.
  • The number of drops once a dungeon is completed is dependent on the total Light / Shadow points your team has.

Restrictions[edit]

Unlike during normal play, some actions are restricted in the dungeon. The menu only allows the following options:

  • Party - You can only rearrange the party brought in to the dungeon. Other characters or teams cannot be swapped in.
  • Food
  • Quit - Leave the dungeon
  • Other (Settings)

Additionally, the amount of enemies which can be fought on each map of the dungeon is also limited to 5 battles (running from these fights is included in the count). After a certain amount of fights, a message saying "The enemy has disappeared..." will appear and a player will no longer encounter enemies on that map.

Rare Areas[edit]

It is possible for the 2nd and 3rd maps of a dungeon to turn into a Rare area. These maps have the same map layout, and the only difference is the name of the map being a different name as their normal counterparts. The following is a list of the rare map names:

Dungeon Map 2 Rare Name Map 3 Rare Name
Forest of Forgetfulness Forest of Forgetfulness - Secret Path Forest of Forgetfulness - Guiding Woodlands
Hanging Garden Hanging Garden - Music Plaza Hanging Garden - Dense Mountain Garden
Moonlight Forest Moonlight Forest Thorn Road Moonlight Forest Mysterious Path
Industrial Ruins Industrial Ruins Furnace Hazard Area Industrial Ruins Area R
Nadara Volcano Nadara Volcano Rare Species' Nest Nadara Volcano Hidden Treasure Corridor
Man-eating Marsh Man-eating Marsh Champion's Path Man-eating Marsh Glory Ground
Miglance Labyrinth Miglance Labyrinth Tunnel Miglance Labyrinth Forbidden Path
Saki's Dream World Saki's Dream World - Affluent Sector Saki's Dream World - Dark Space
Tower of Time Tower of Time Midday Room Tower of Time Eternity Room
Miglance Castle Miglance Castle Gate Tower Miglance Castle Gatehouse
Dragon Palace Dragon Palace Whirlpool Corridor Dragon Palace Bubble Corridor
Xeno-Domain Xeno-Domain Manufacturing Sector Xeno-Domain Secret Research District
Corridor of Time Layers Corridor of Time Layers Middle Space Corridor of Time Layers Near Past Space
The Riftbreaker The Riftbreaker Observation Floor The Riftbreaker Storage
Mayu's Dream World Mayu's Dream World - Hospital Front Mayu's Dream World - Exam Ward
Tower of Stars Tower of Stars Unknown Life Floor Tower of Stars High Research Floor
Beast King's Castle Beast King's Castle - Watchtower Parapets Beast King's Castle - King's Tower Storage
Snake Liver Damaku Snake Liver Damaku Pylorus Snake Liver Damaku Cardia
Toto Dreamland Toto Dreamland - Wonder Area Toto Dreamland - Paradise Theater

Rare maps have higher Memoir item drop rates from the treasure chests as well as spawn rare Horrors that drop unique materials.

The probabilities of a map turning into a rare area are as follows[1]:

Probability Description
79% Chance that both the 2nd Map and 3rd Map spawn as Normal maps
10% Probability of only the 2nd Map being Rare
10% Probability of only the 3rd Map being Rare
1% Probability of BOTH 2nd and 3rd Map being Rare

Rare Horrors[edit]

Rare Horrors are Horrors which ONLY spawn in Rare maps in Another Dungeon in place of the normal Horror. These Rare Horrors have materials which only they drop. Rare maps can occur on the 2nd or 3rd map of the dungeon, but since Horrors only spawn on the 1st and 2nd map, rare Horrors will only appear on 2nd Rare maps. The chance of the 2nd map becoming a rare map is approximately 11%.

Name Type Level Locations Weaknesses Resists Absorbs Drops
Atroseel Rare Horror
50
Dragon Palace (Hard) - Dragon Palace Whirlpool Corridor
None
None
None
 [[7500 Atlantis Pearls]]
Atroseel Rare Horror
60
Dragon Palace (Very Hard) - Dragon Palace Whirlpool Corridor
None
None
None
 [[15000 Atlantis Pearls]]
Disciple of Ruin Rare Horror
75
Forest of Forgetfulness (Very Hard) - Secret Path
Skill Type 8 2.png
Skill Type 8 1.png
Skill Type 4 0.png
None
Hidden Self Rare Horror
45
Saki's Dream World (Hard) - Affluent Sector
Skill Type 8 4.png
Skill Type 8 2.png
None
• None
Hidden Self Rare Horror
52
Saki's Dream World (Very Hard) - Affluent Sector
Skill Type 8 4.png
Skill Type 8 2.png
None
• None
Labyrinth Monster Rare Horror
43
Miglance Labyrinth (Hard) - Miglance Labyrinth Tunnel
Skill Type 8 8.png
Skill Type 8 2.png
Skill Type 8 1.png
Skill Type 2 0.png
Skill Type 8 4.png
None
• None
Labyrinth Monster Rare Horror
50
Miglance Labyrinth (Very Hard) - Miglance Labyrinth Tunnel
Skill Type 8 8.png
Skill Type 8 2.png
Skill Type 8 1.png
Skill Type 2 0.png
Skill Type 8 4.png
None
• None
Land Steward Rare Horror
46
Tower of Time (Hard) - Tower of Time Midday Room
None
None
None
Mad Roller Rare Horror
70
Dogma Tower (Hard)
None
None
None
Mad Roller Rare Horror
75
Dogma Tower (Very Hard)
None
None
None
Obliterator Rare Horror
54
Xeno-Domain (Hard) - Xeno-Domain Manufacturing Sector
Skill Type 2 0.png
None
None
Obliterator Rare Horror
78
Xeno-Domain (Very Hard) - Xeno-Domain Manufacturing Sector
Skill Type 2 0.png
None
None
Royal Guard Rare Horror
50
Miglance Castle (Hard) - Miglance Castle Gate Tower
None
None
None
Royal Guard Rare Horror
76
Miglance Castle (Very Hard) - Miglance Castle Gate Tower
None
None
None
Statue Nester Rare Horror
80
Toto Dreamland (Hard)
Skill Type 8 1.png
Skill Type 1 0.png
None
None
Statue Nester Rare Horror
86
Toto Dreamland (Very Hard)
Skill Type 8 1.png
Skill Type 1 0.png
None
None
True Eraser Bit Rare Horror
62
The Riftbreaker (Hard) - The Riftbreaker Observation Floor
Skill Type 2 0.png
Skill Type 8 4.png
Skill Type 8 2.png
None
True Eraser Bit Rare Horror
80
The Riftbreaker (Very Hard) - The Riftbreaker Observation Floor
Skill Type 2 0.png
Skill Type 8 4.png
Skill Type 8 2.png
None

Dungeon Completion Reward[edit]

Completing a dungeon gives between 0 to 3 rewards, depending on the amount of Light or Shadow points your team has in total. Note that this is the total value of only Light points or only Shadow points, not both together.

The following table outlines how many points needed to obtain the rewards[2].

Difficulty 1st Reward 2nd Reward 3rd Reward
Hard None 24+ 96+
Very Hard 24+ 60+ 120+

For the third reward, each dungeon will either be Light or Shadow-based. For example, Moonlight Forest is Shadow-based, so to unlock the 3rd reward, you have a team that totals 96+ Shadow points. See List of Dungeons (Hard) and List of Dungeons (Very Hard) for which type each dungeon is.

Badge Rewards[edit]

See also: Badges

Which badges are rewarded depend on the dungeon as well as the reward line at the end of the dungeon, affecting what the main stat of the badge can be. The secondary stat will then either be one of the other five stats, or no secondary stat at all. The following table details which dungeon and reward line reward which badges:

Badges stats are determined as follows:

  • Main Stat - Varies depending on reward line and dungeon, listed in the table below.
  • Sub Stat - Can be any of the other five stats, or no sub stat at all.
Dungeon Line 1 Reward Line 2 Reward Line 3 Reward
Forest of Forgetfulness LUK / SPD END / STR INT / SPR
Hanging Garden PWR / END INT / SPR SPD / LCK
Moonlight Forest SPD / LUK PWR / END INT / SPR
Industrial Ruins PWR / END INT / SPR SPD / LUK
Nadara Volcano INT / SPR SPD / LUK PWR / END
Man-eating Marsh SPD / LUK PWR / END INT / SPR
Miglance Labyrinth PWR / INT SPD / LUK SPR / END
Saki's Dream World SPR / END INT / SPD PWR / LCK
Tower of Time PWR / END INT / SPR SPD / LUK
Miglance Castle INT / SPR SPD / LUK PWR / END
Dragon Palace SPR / LUK INT / END PWR / SPD
Xeno-Domain SPD / LUK PWR / END INT / SPR
Corridor of Time Layers PWR / END INT / SPR SPD / LUK
The Riftbreaker INT / SPR SPD / LUK PWR / END
Mayu's Dream World PWR / END INT / SPR LUK / SPD
Tower of Stars SPD / LUK PWR / END INT / SPR
Otherlands: Ratle Region. Area 4 END/PWR SPR/INT LUK/SPD
Otherlands: Baruoki Region. Area 4 LUK/SPD END/PWR SPR/INT
Otherlands: Elzion Region. Area 4 SPR/INT LUK/SPD END/PWR
Beast King's Castle INT / SPR SPD / LUK PWR / END
Snake Liver Damaku POW / END INT / SPR SPD / LUK
Toto Dreamland INT / SPR SPD / LUK PWR / END

Story Character Light/Shadow Points[edit]

For most characters, increasing light/shadow points is done by summoning duplicates of the character from Dreams. However, this cannot be done for characters obtained through the story.

Instead, there is a 10% chance in Hard and 20% chance in Very Hard[3] when a story character is in the party while running specific Another Dungeons for their light/shadow points to increase by 1. The corresponding dungeons are as follows[4]:


Industrial Ruins

Miglance Labyrinth

Man-eating Marsh

Saki's Dream World

Miglance Castle

Dragon Palace

Xeno-Domain

Mayu's Dream World

The Riftbreaker

Beast King's Castle

Snake Liver Damaku

564000101.pngWhite Keys[edit]

White Keys are introduced in version 1.3.8. At the end of any Another Dungeon run, regardless of location or difficulty, there is a 10% chance that the player receives a White Key. This gives them access to the Phantom Crystal Dimension, a bonus level that offers the chance of acquiring large amounts of Git, experience scrolls and Scripts.

The player can only hold one White Key at a time, so it is advisable to use it as soon as possible.

Another dungeon token.pngTsubura's Orbs[edit]

Tsubura's Orbs are introduced in version 1.5.1. The player is awarded 10 Orbs on completion of any Very Hard Another Dungeon run, regardless of location. These Orbs can be traded at the Nopaew Emporium for items that normally have very low drop rates, like Chant Scripts. The player can only obtain a maximum of 120 Orbs per week, with the limit resetting every Tuesday, 3am (UTC).

Otherlands[edit]

The Otherlands is another region of exploration introduced in v1.3.5. They are accessed through the Another Dungeon menu, and only become available after completing Chapter 25.

The Otherlands areas follow the same rules as standard Another Dungeon runs, with each map only spawning five sets of encounters before they disappear. Each area also has a set number of bosses the player needs to defeat before the next area is unlocked. Commencing an Otherlands run, regardless of its difficulty, consumes two 564000001.pngGreen Key Cards, and behind each boss is a portal that lets the player return to the Spacetime Rift with all the materials they have collected. The bosses for each area need not all be beaten in a single run, although the raised key cost for entry may encourage this.

The player can also encounter shiny monsters, which yield very rare drops but are prone to running away from battle at first opportunity. These very rare drops are necessary for equipment upgrades.

There are no completion rewards for the first three maps of each Otherlands area. The fourth, which only contains a single chest and a boss fight, will give completion rewards like normal Another Dungeon runs, albeit with inflated Light/Shadow requirements per reward slot. The drops from both random encounters and bosses are used to craft and upgrade special weapons and armor - Hard difficulty gives material for armor, while Very Hard is used for weapons.

Difficulty 1st Reward 2nd Reward 3rd Reward
Hard 24+ 60+ 120+
Very Hard 48+ 120+ 180+
Region Version Weapons Armor
Otherlands: Baruoki Region 1.3.5
Otherlands: Ratle Region 1.4.2
Otherlands: Elzion Region 1.6.1

List of Dungeons (Hard)[4][edit]

Location Banner 510000023.pngMiglance LabyrinthLevel Rec: 33
Era
Weakness
Resists
Era2.normal.png
Skill Type 8 2.png
Skill Type 8 1.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000053.pngSaki's Dream WorldLevel Rec: 35
Era
Weakness
Resists
Era3.normal.png
Skill Type 8 1.png
Skill Type 8 2.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000055.pngDragon PalaceLevel Rec: 40
Era
Weakness
Resists
Era1.normal.png
Skill Type 8 2.png
Skill Type 8 8.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000081.pngMayu's Dream WorldLevel Rec: 52
Era
Weakness
Resists
Era3.normal.png
Skill Type 8 4.png
None
Absorbs
3rd Reward
None
Guiding Light Icon.png

List of Dungeons (Very Hard) [4][edit]

Location Banner 510000023.pngMiglance LabyrinthLevel Rec: 40
Era
Weakness
Resists
Era2.normal.png
Skill Type 8 2.png
Skill Type 8 1.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000053.pngSaki's Dream WorldLevel Rec: 42
Era
Weakness
Resists
Era3.normal.png
Skill Type 8 1.png
Skill Type 8 2.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000055.pngDragon PalaceLevel Rec: 50
Era
Weakness
Resists
Era1.normal.png
Skill Type 8 2.png
Skill Type 8 8.png
Absorbs
3rd Reward
None
Guiding Light Icon.pngLuring Shadow Icon.png
Location Banner 510000081.pngMayu's Dream WorldLevel Rec: 62
Era
Weakness
Resists
Era3.normal.png
Skill Type 8 4.png
None
Absorbs
3rd Reward
None
Guiding Light Icon.png
Era
Weakness
Resists
Era2.normal.png
Skill Type 1 0.png
None
Absorbs
3rd Reward
Skill Type 8 2.pngSkill Type 8 1.pngSkill Type 8 8.pngSkill Type 8 4.png
Guiding Light Icon.png
Location Banner 510000086.pngHanging GardenLevel Rec: 67
Era
Weakness
Resists
Era3.normal.png
None
None
Absorbs
3rd Reward
None
Guiding Light Icon.png

Note: Tomes marked with an asterisk (*) are exclusive to Very Hard.

  1. Square Enix (2018). Another Eden World Ultimania. pp. 355. Image Link
  2. Square Enix (2018). Another Eden World Ultimania. pp. 364-365.
  3. Square Enix (2018). Another Eden World Ultimania. pp. 17.
  4. 4.0 4.1 4.2 Altema JP Wiki Another Dungeon Page - https://altema.jp/anaden/anotherdungeon