Another Force is a combat mechanic which unlocks after Chapter 10.
This mechanic comes in the form of a meter gauge at the top-right of the screen during combat.
Charging Another Force[edit | edit source]
Each normal or resisted hit will build 1.5% of the gauge.
Each hit targeting a weakness will build 3.5% of the gauge.
Only damaging attacks will build up the Another Force gauge. Non-attacks will not build up the gauge.
- Examples of attacks: Using a basic attack, using a damage skill, dealing damage to self, dealing damage with Valor Chant.
- Examples of non-attacks: Using a healing skill, using a non-damaging buff or debuff skill.
Once the gauge is more than half-charged, a player can tap the Another Force button to activate Another Force, or wait to continue building the meter to find a more optimal time to use it, trigger special attacks or increase duration of Another Force activation. No matter how far the gauge exceeds half-charged, it will start back at half-charged at the beginning of the next battle.
Zone Mechanics[edit | edit source]
In the presence of zones, the mechanics for increasing the Another Force gauge is changed from "per hit" to "per move". Thus, multi-hit skills and single-hit skills become equally effective in charging Another Force.
Each move that has the same elemental type as the zone element will build the gauge by 7.5%.
Each move that has an elemental type weak against the zone element will not build the gauge.
The activation of Another Force remains unchanged.
Another Force Activation[edit | edit source]
When activated, Another Force will cause the enemy to stop moving, cause character skills to cost 0 MP and allow for skills to be activated in quick succession.
Special Attacks[edit | edit source]
- See also: Character personality list
If Another Force is activated when the gauge is full, characters on the frontline may perform a Special Attack together at the end of Another Force's duration for additional damage. Whether or not a Special Attack is performed is affected by if the frontline party characters have personalities in common. If Aldo or Guildna is in the frontline, he can perform a solo Special Attack even without other matching characters.
The damage for Another Force is calculated as follows:
- Calculated using the average base damage of all the character participating
- +25% for each character participating in the special attack
- Special attacks ignore enemy defense and resistances
- Special attack is affected by the Combo%
Combos[edit | edit source]
Every time a character attacks during Another Force, the Combo% - located on the top left of the screen - will increase. Combo% is then applied as a multiplier to the damage amount of the skill used.
Another Force Tips[edit | edit source]
When To Use[edit | edit source]
The recommended times to use Another Force depends on the situation of the battle.
For example, towards the end of the fights, some enemies enter a more frenzied state and start using more powerful attacks. It may be possible to use Another Force in this situation to defeat the enemy before they enter this state.
Another situation is for emergency situations to recover your team. For example, if your team is about to fall and it doesn't seem like healing will save your team, Another Force can be used to instantaneously heal and cast buffs again to boost your team back to normal.
It may also not be ideal to use Another Force when the enemies' health is near a "HP stopper", where any damage beyond the HP threshold will not be dealt to the enemy in the same Another Force instance.
Another Force can also be used to catch "alarmed" monsters before they flee.
Skill Alignment[edit | edit source]
Because of Another Force allowing rapid activation of skills, it is recommended for a player to line up the Another Force skills a player wishes to spam in the same slot between characters. This way, for example, a player would only need to keep tapping Skill Slot 3 vs. looking around for the skills as the characters switch.
Type-Effective Skills[edit | edit source]
Using skills which the enemy is weak against during Another Force will increase Another Force's duration.
Multihit Attacks[edit | edit source]
Attacks which hit multiple times are recommended when Another Force is activated for the following reasons:
- Increases Another Force duration
- Increases Combo% faster, meaning the damage of all your characters deals ramps us faster
Pre-Cast Buffs Before Activating Another Force[edit | edit source]
Buffs activated before Another Force will stay active during the entirety of Another Force.
For example, Toova's Dark Deal increases her INT +70% for 1 turn, and if Another Force is activated on that next turn, Dark Deal's effect will apply to the entire duration of Another Force.
Speed[edit | edit source]
When a character performs an action during Another Force, there is a cooldown until when they can use a skill again, which is affected by a character's Speed stat. This means, characters with high Speed are more likely to get a few more skills off during a fight, increasing damage.
Additionally, the more times a character performs an action, the longer the cooldown will become as the Another Force duration continues. The following table details the exact cooldown values from the official Another Eden World Ultimania book. Additional turns 12-15 and additional speed tiers after 549, are added from anaden-yakata.jp. Some official tiers are divided to show changes in turns 11-15
|Another Force Action Cooldowns (seconds)|
|Speed||# of Actions Performed|
References[edit | edit source]
- Square Enix (2018). Another Eden World Ultimania. pp. 369.