Hardy (Another Style)

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202000006 icon.png216000003 icon.png Hardy (Another Style)

Other Versions of Hardy

101060131 s2 rank5 base.png

104060132 sprite.png

General Information
Rarity 5
Element Skill Type 8 1.png Fire
Attack Type Blunt
Weapon Type 202000006 icon.png Fists (Blunt)
Accessory Type 216000003 icon.png Necklace
Light/Shadow Type Luring Shadow Icon.png Shadow
Personalities
Fists
Weapons
Zoology
Outlaw
Dog lover
Gun

Stat 5★ Min 5★ Max
HP 3448
MP 411
PWR 235 (#7)
INT 146 (#51)
END 164 (#37)
SPR 161 (#49)
SPD 221 (#21)
LCK 174 (#30)

Other Data
Era Future
Id 101060131
Japanese Name ハーディー
Korean Name 하디 (Hadee)
Chinese Name 哈迪
Obtain Dreams
Release Date November 4, 2021
Japanese Voice Actor Kenjiro Tsuda
English Voice Actor Chris Finney

Description
A gunslinger who performs black-ops operations against a dark organization within Elzion. The dog-model robot, Gray, is his one and only true friend. He also goes by the name "Watchdog" due to his desire to guard society against evil doers. He likes to gamble and is particularly fond of card games. People say he cheats all the time which makes him a pretty bad player...
Character Quest Unlock Conditions
Transporter Side: H Location: Elzion - Iota District Bar
  • Episode The Lost Tome and the Silver, Unfading Flower Chapter 3 Cleared
  • Reach level 50
  • Clear Main Story Chapter 65
  • Unlock Another Style
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5 MP +20
15 PWR +10
30 HP +200
50 SPR +15
75 SPD +15
105 MP +60
140 HP +300
175 END +25
215 PWR +25
255 LCK +30
Gray Hound Maverick MP +40
Maverick Gray Hound PWR +10
Rarity Class Name
2★ Smasher
3★ Martial Arts
4★ Assassin's Fist
5★
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
Stand back, this is my turf. Fists/Hammer equipped characters' damage of all party members +15% (1 turn) and Wind type resistance +30% (1 turn)
I won't let you dirty this suit. Fists/Hammer equipped characters' damage of all party members +25% (1 turn) and Wind type resistance +40% (1 turn)
text Fists/Hammer equipped characters' damage of all party members +35% (1 turn) and Wind type resistance +50% (1 turn)
289000004 upgrade undividable.png Maverick Proof
PWR +5 (15) SPD +5 (15 True)
Fists/Hammer equipped characters' damage of all party members +35% (2 turns) and Wind type resistance +50% (2 turns)
Stance Slash, Piercing, Blunt, and Magic.png Flash Strike Stance Slash, Piercing, Blunt, and Magic Zone affects all enemies and party members
Change to damage of elemental skills
  • Slash, Piercing, Blunt, and Magic increased +30%
Change to charging of Another Force
  • Charging of Another Force (AF) gauge changes from per hit to per move, i.e. multi-hit moves and 1-hit moves fill AF gauge by the same amount
    • AF gain of Slash, Piercing, Blunt, and Magic type moves is 10%
    • AF gain of fixed or self damage is
      1.5%  normal charge of 1 hit without zone  
Zone setters
Additional skill effects
List of Characters and skills
Slash, Piercing, Blunt, and Magic Zone effects stay until end of turn 1 unless another Zone Stance is activated or a Zone-removing skill is used
Removed by skills

Skill Name
Ele Element 
Type
Description
MP
Skill Type 4 1.png Fire Blunt 
MP 20
Fire
Blunt
Fire type blunt attack on a single enemy x2 (S)
  • Increased critical chance (~10%)
  • Wind type resistance of all party members +10% (3 turns: max stack x5, 30%)
  • Stack Heat Bullet on user (stacks 2 if critical)
  • Heat Bullets: Power of user is increased by 5% (max stack: x6, 30%)
20
20
Skill Type 4 0.png Blunt 
MP 15
None
Blunt
Blunt attack on all enemies (S)
15
15
Skill Type 4 0.png Blunt 
MP 33
None
Blunt
Blunt attack on all enemies (M) and Fire type resistance -20% (3 turns)
  • When in Raging Fire Stance: Debuff effect is increased to -30%
33
33
Skill Type 4 0.png Blunt 
MP 30
None
Blunt
Blunt attack on a single enemy (M) and Physical resistance -25% (3 turns)
  • When in Raging Fire Stance: Debuff effect is increased to -35%
30
30
Skill Type 2 1.png Fire Pierce 
MP 49
Fire
Piercing
Fire type piercing attack on all enemies (L) and inflict Stun
  • Consumes 1 Heat Bullet to increase damage
49
49
Skill Type 4 1.png Fire Blunt 
MP 42
Fire
Blunt
Fire type blunt attack on a single enemy x2 (L)
  • Increased critical chance (~30%)
  • Wind type resistance of all party members +15% (3 turns: max stack x5, 45%)
  • Stack Heat Bullet on user (stacks 2 if critical)
42
42
Skill Type 4 1.png Fire Blunt 
MP 0
Fire
Blunt
Fire type blunt attack on all enemies (XL)
  • Consumes Heat Bullets to increase damage
    • From 1 to 6 Heat Bullets
    • Skill multiplier: 340% > 470% > 700% > 1000% > 1400% > 2100%
  • Replaces normal attack when in any zone
  • When in Flash Strike Stance: increase AF gauge by 15%
  • Removes Any Active Stance
0
0
Skill Type 4 1.png Fire Blunt 
MP 62
Fire
Blunt
Preemptive fire type blunt attack on all enemies (XL) and Blunt Resistance -30% (80% chance) and Critical Damage +30% on self
  • Buff/debuff effects doubled when in Flash Strike Stance
62
62
Skill Type 4 1.png Fire Blunt 
MP 47
Fire
Blunt
Fire type blunt attack on a random enemy (XL)
  • Stack Heat Bullet on user (stacks 2 if critical)
  • Perform an additional hit, each with the same multiplier, on a random enemy per Heat Bullet stacked (maximum of 7 hits at 6 Heat Bullets)
  • When in Another Force: each hit multiplier = 200% + Combo%/(No. of Hits x 2)
  • AF combo% is increased by 2 per additional hit for the first time the skill is used at x number of Heat Bullets. If skill is used again at same number of Heat Bullets, AF combo% is increased by 1 per additional hit
    • Eg at 6 Heat Bullets (7 hits), 6 additional hits generates 12% AF combo total. The 2nd time onwards the skill is used at 6 Heat Bullets, 6% AF combo total is generated for the 6 additional hits.
  • Hits calculated separately
47
47

Skill Name
Ele Element 
Type
Description
MP
Skill Type 8 0.png Null 
None
Passive
Transfer Buff/Debuff during member switch
N/A
None
Passive
Deploy Flash Strike Stance for the first turn only
None
Passive
Start battle with 2 Heat Bullets (Another Style only)
N/A

※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Character Roles detected in descriptions on this page by parser:
StanceDeploy
EleAllResBuff
EleAllResDebuff
PDefDebuff
Preemptive
  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and modifiers are investigated on this site
  3. Skill effects and modifiers are investigated on this site