Healing Formula

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Healing Formula

The following is the healing formula given in the official Another Eden World Ultimania book[1]. This is separate from the Damage Formula:

Base Healing

The healing amount before random spread and skill modifier are applied.

Variable Description
INT Intelligence
M.AT Magic Attack

Healing Spread

Healing Spread is the "random" variable which determines the range of values a player can heal for.

Variable Description
M.AT Magic Attack
Random Value between 56 to 71

Skill Modifiers

All int-dependent skills have healing modifiers dependent on the strength of the healing skill. The following table lists the standard modifiers of healing skills:

Healing Type S M L XL
Restore 80% 110% 150% 200%
Regen 20% 30% 40% 50%


Summary Table

There are other sources which affect healing/regen beyond Restore+ Badges and Ores. Below table summarizes which sources affect healing/regen. [2]

Healing/Restore Table Healing Regen
Source Int-dependent Percentage-based Fixed Int-dependent Percentage-based
INT Buff/Debuff × × ×
Type Damage UP (Specific type) × × × × ×
Null/All Type damage UP
Hover to view note Only Pom's Profane Medicine is affected.
Only Type+ Buffs (x moves) from skill, and not equipment, affects this skill.
Non-type Buffs tested using only equipment buffs 
× × × ×
Weapon Damage UP × × × ×
AF Combo % × × × ×
Restore Skill UP × × ×
Pain/Poison Grasta × × ×
Max HP+/Last Stand
Hover to view note Only Pom's Profane Medicine is affected
Last Stand only counts number of enemies and not allies. 
× × × ×
Pain/Poison/Rage/Bind Enh., Rose with Thorns, Bullseye, Ally Defeated+ × × ×
Weak Point × × × × ×
Lunatic - Mind's Eye ? × ×
Adversity, Lunatic - Scrap × × × × ×
Elemental Zone × × × × ×
Attack-type Zone, other Zones, Song × × × ×
Awaken Zone DMG+ × × ×


References

  1. Square Enix (2018). Another Eden World Ultimania. pp. 367.
  2. CSDN Damage and Healing Formulas