Trishula

From Another Eden Wiki
Guidelines to descriptions. For character filter buttons to work properly and for Template:Roles text parser to detect Roles:
  • use exact same phrases in descriptions, as from list bellow.
  • Numbers/words is the middle break detection. Ex.:"MP regen" is parsed, "MP 20 Regen" is not.
  • lower/Uppercases do NOT matter
Expand Phrases List
  • Role: Healer (<Restore all party members>)
  • Role: HP Regen (<Regen>)
  • Role: Team MP costs down (<mp consumption of all party members ->)
  • Role: Team MP Recover (<MP Regen>, <Restore all party members MP>, <Restore all party members' MP>)
  • Role: Team Crit Rate (<Critical rate of all party members>)
  • Role: Team Crit Damge (<Critical damage of all party members>)
  • Role: Team Magic Crit Rate (<Magic critical rate of all party members>)
  • Role: Team Crit Rate + Team Magic Crit Rate <Critical rate and Magic critical rate of all party members>
  • Role: Inflict Poison (<Inflict Poison>)
  • Role: Inflict Pain (<Inflict Pain>)
  • Role: Inflict Rage (<Inflict Rage>)
  • Role: Inflict <status> Guaranteed - add (<Ignore target resistance>)
  • Role: Ele\All type Resistance Buff (<type resistance +>,<type resistance of all party members +>,)
  • Role: Physical Resistance Buff (<physical resistance +>,<physical resistance of all party members +>,)
  • Role: Ele\All type Resistance Debuff (<type resistance ->,<type resistance of all enemies ->,)
  • Role: Physical Resistance Debuff (<physical resistance ->,<physical resistance of all enemies ->,)
  • Role: Ele\Null Damage Buff (<type attack +>,<type attack of all party members +>)
  • Role: StanceDeploy (<Stance> and <Deploy>)

Self buff Roles

  • Not parsed yet. Description should contain <Buffname (<of user>, <on self>) +xx%>
Expand Order of actions to apply not detected Role:
  1. Change text description of skill and Save
  2. Go to Character page, use "Purge Cache", to load new descriptions
  3. Edit and Save character page.
  4. "Purge Cache" on filter page, to see your changes immediately.
Skill Type 2 8.png Water Pierce 
Trishula
Water type piercing attack on a single enemy x3 (XL) and Water type attack of user +30% (5 turns: max stack x3, +60%)
  • When in any Stance: Type attack of user +50% (1 move)
  • Restore 50% MP to user with 5th consecutive use
  • Multiplier varies, refer to Strategy page:
    • Stacks 1 Blazon on user
    • Increase damage from consecutive use, up to 5 times.
    • Decrease damage the more Blazon stacked
    • Combined:
      • Consecutive damage while stacking is mostly stable.
      • Highest stable multiplier is when start from 0 Blazon.
  • Multipliers:
    • Start with 0 Blazon: 950% > 950% > 950% > 1000% > 1350% (>800%>...)

Blazon: -5 MP costs per each stack (max stack: x5, -35 MP)

MP Cost 52 MP
Multiplier (non-crit) 950%-1350% × Mod [1]
Critical Multiplier (optional) Equal to non-crit
Element Water
Skill Type Piercing
Unlock Condition(s) N/A

Characters with Trishula[edit source]

Role parser test result:

Trishula Multipliers[edit | edit source]

Use\ Blazon> 0 1 2 3 4 5
1 move 950% 850% 500% 400% 300% 150%
2 move - 950% 850% 500% 400% 100%
3 move - - 950% 850% 500% 200%
4 move - - - 1000% 900% 500%
5 move - - - - 1350% 800%
6+move - - - - - 800%
  1. Skill effects and modifiers are investigated on this site